Book Image

Hands-On System Programming with Linux

By : Kaiwan N. Billimoria, Tigran Aivazian
Book Image

Hands-On System Programming with Linux

By: Kaiwan N. Billimoria, Tigran Aivazian

Overview of this book

The Linux OS and its embedded and server applications are critical components of today’s software infrastructure in a decentralized, networked universe. The industry's demand for proficient Linux developers is only rising with time. Hands-On System Programming with Linux gives you a solid theoretical base and practical industry-relevant descriptions, and covers the Linux system programming domain. It delves into the art and science of Linux application programming— system architecture, process memory and management, signaling, timers, pthreads, and file IO. This book goes beyond the use API X to do Y approach; it explains the concepts and theories required to understand programming interfaces and design decisions, the tradeoffs made by experienced developers when using them, and the rationale behind them. Troubleshooting tips and techniques are included in the concluding chapter. By the end of this book, you will have gained essential conceptual design knowledge and hands-on experience working with Linux system programming interfaces.
Table of Contents (21 chapters)

Summary

In this chapter, the reader has been taken through the various interfaces exposed by Linux with regard to creating and using timers. Setting up and managing timeouts is an essential component of many, if not most, systems applications. The older interfaces—the venerable alarm(2) API, followed by the [s|g]etitimer(2) system calls—were shown with example code. Then, we delved into the newer and better POSIX timers, including the advantages provided by them, and how to use them in a practical fashion. This was greatly aided with the help of two fairly elaborate sample programs—the react game and the run:walk timer application. Finally, the reader was introduced to the notion of using timers via file abstractions, and to the watchdog timer.

The next chapter is where we begin our long three-chapter journey on understanding and using the powerful multithreading...