Book Image

Hands-On System Programming with Linux

By : Kaiwan N. Billimoria, Tigran Aivazian
Book Image

Hands-On System Programming with Linux

By: Kaiwan N. Billimoria, Tigran Aivazian

Overview of this book

The Linux OS and its embedded and server applications are critical components of today’s software infrastructure in a decentralized, networked universe. The industry's demand for proficient Linux developers is only rising with time. Hands-On System Programming with Linux gives you a solid theoretical base and practical industry-relevant descriptions, and covers the Linux system programming domain. It delves into the art and science of Linux application programming— system architecture, process memory and management, signaling, timers, pthreads, and file IO. This book goes beyond the use API X to do Y approach; it explains the concepts and theories required to understand programming interfaces and design decisions, the tradeoffs made by experienced developers when using them, and the rationale behind them. Troubleshooting tips and techniques are included in the concluding chapter. By the end of this book, you will have gained essential conceptual design knowledge and hands-on experience working with Linux system programming interfaces.
Table of Contents (21 chapters)

Resource Limits

In this chapter, we will look at per-process resource limits—what they are, and why we require them. We will go on to describe the granularity and the types of resource limits, distinguishing between soft and hard limits. Details on how a user (or system administrator) can query and set the per-process resource limits using appropriate CLI frontends (ulimit, prlimit) will be covered.

The programming interfaces (APIs)practically speaking, the key prlimit(2) system call APIwill be covered in detail. Two detailed code examples, querying the limits and setting a limit on CPU usage, will give the reader hands-on experience of working with resource limits.

In this chapter, with regard to resource limits, we will cover the following topics:

  • Necessity
  • Granularity
  • Types—soft and hard
  • The resource limits APIs, with example code
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