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Hands-On Design Patterns with C# and .NET Core

Hands-On Design Patterns with C# and .NET Core

By : Gaurav Aroraa, Chilberto
2.8 (5)
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Hands-On Design Patterns with C# and .NET Core

Hands-On Design Patterns with C# and .NET Core

2.8 (5)
By: Gaurav Aroraa, Chilberto

Overview of this book

Design patterns are essentially reusable solutions to common programming problems. When used correctly, they meet crucial software requirements with ease and reduce costs. This book will uncover effective ways to use design patterns and demonstrate their implementation with executable code specific to both C# and .NET Core. Hands-On Design Patterns with C# and .NET Core begins with an overview of object-oriented programming (OOP) and SOLID principles. It provides an in-depth explanation of the Gang of Four (GoF) design patterns, including creational, structural, and behavioral. The book then takes you through functional, reactive, and concurrent patterns, helping you write better code with streams, threads, and coroutines. Toward the end of the book, you’ll learn about the latest trends in architecture, exploring design patterns for microservices, serverless, and cloud native applications. You’ll even understand the considerations that need to be taken into account when choosing between different architectures such as microservices and MVC. By the end of the book, you will be able to write efficient and clear code and be comfortable working on scalable and maintainable projects of any size.
Table of Contents (19 chapters)
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Section 1: Essentials of Design Patterns in C# and .NET Core
4
Section 2: Deep Dive into Utilities and Patterns in .NET Core
10
Section 3: Functional Programming, Reactive Programming, and Coding for the Cloud

Reactive Programming Patterns and Techniques

In the previous chapter (Chapter 9, Functional Programming Practices), we delved into functional programming and learned about Func, Predicate, LINQ, Lambda, anonymous functions, expression trees, and recursion. We also looked at the implementation of the strategy pattern using functional programming.

This chapter will explore the use of reactive programming and provides a hands-on demonstration of reactive programming using the C# language. We will delve into the principles and models of reactive programming and discuss the IObservable and IObserver providers.

The inventory application will be expanded in two main ways: by reacting to changes and by discussing the Model-View-ViewModel (MVVM) pattern.

The following topics will be covered in this chapter:

  • The principles of reactive programming
  • Reactive and IObservable
  • Reactive extensions...
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Hands-On Design Patterns with C# and .NET Core
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