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Hands-On Design Patterns with C# and .NET Core

Hands-On Design Patterns with C# and .NET Core

By : Gaurav Aroraa, Chilberto
2.8 (5)
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Hands-On Design Patterns with C# and .NET Core

Hands-On Design Patterns with C# and .NET Core

2.8 (5)
By: Gaurav Aroraa, Chilberto

Overview of this book

Design patterns are essentially reusable solutions to common programming problems. When used correctly, they meet crucial software requirements with ease and reduce costs. This book will uncover effective ways to use design patterns and demonstrate their implementation with executable code specific to both C# and .NET Core. Hands-On Design Patterns with C# and .NET Core begins with an overview of object-oriented programming (OOP) and SOLID principles. It provides an in-depth explanation of the Gang of Four (GoF) design patterns, including creational, structural, and behavioral. The book then takes you through functional, reactive, and concurrent patterns, helping you write better code with streams, threads, and coroutines. Toward the end of the book, you’ll learn about the latest trends in architecture, exploring design patterns for microservices, serverless, and cloud native applications. You’ll even understand the considerations that need to be taken into account when choosing between different architectures such as microservices and MVC. By the end of the book, you will be able to write efficient and clear code and be comfortable working on scalable and maintainable projects of any size.
Table of Contents (19 chapters)
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Section 1: Essentials of Design Patterns in C# and .NET Core
4
Section 2: Deep Dive into Utilities and Patterns in .NET Core
10
Section 3: Functional Programming, Reactive Programming, and Coding for the Cloud

Overview of OOP in .NET Core and C#

For over 20 years, the most popular programming languages have been based on the principles of object-oriented programming (OOP). The rise in popularity of OOP languages is largely to do with the benefits of being able to abstract complex logic into a structure, called an object, that can be more easily explained, and, more importantly, reused within an application. In essence, OOP is a software design approach, that is, a pattern for developing software using the concept of objects that contain data and functionality. As the software industry matured, patterns appeared in OOP for commonly occurring problems, as they were effective in solving the same problems but across different contexts and industries. As software moved from the mainframe to client servers and then to the cloud, additional patterns have emerged to help in reducing development...

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