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Lua Quick Start Guide

Lua Quick Start Guide

By : Gabor Szauer
3.6 (8)
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Lua Quick Start Guide

Lua Quick Start Guide

3.6 (8)
By: Gabor Szauer

Overview of this book

Lua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system. After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox. A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know.
Table of Contents (10 chapters)
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Scope

Like many other programming languages, Lua implements the concept of scope for anything that can be named (like a variable). A scope defines where in the program a variable can be used. Scopes are limited to the chunks they appear in. A chunk is just a section of code. Some languages call chunks blocks because they are represented by blocks of code.

Every Lua file that is executed is a chunk. This chunk can contain other, smaller chunks. Think of it as a hierarchical relationship. Such a relationship could be visualized as follows:

You can create a local chunk in a file by using the do keyword. The chunk ends with the end keyword. The following bit of code demonstrates how to create a local chunk in a file:

-- main file chunk is anywhere in the file

do
-- local chunk
end

do
-- a different local chunk
end

As mentioned earlier, scope refers to visibility. A chunk can access...

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Lua Quick Start Guide
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