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Lua Quick Start Guide

Lua Quick Start Guide

By : Gabor Szauer
3.6 (8)
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Lua Quick Start Guide

Lua Quick Start Guide

3.6 (8)
By: Gabor Szauer

Overview of this book

Lua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system. After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox. A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know.
Table of Contents (10 chapters)
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Embedding Lua

So far, we have been using Lua as a standalone language. We did this by using the Lua interpreter, which is the lua52 program we renamed lua in Chapter 1, Introduction to Lua. The Lua interpreter itself is written in C. In this chapter, we will explore some of the same methods used to create the interpreter.

Lua as a language was designed with C interoperability in mind. You can use Lua as a standalone language or as an embedded scripting language. Many games and other applications utilize Lua as a scripting language—we will see some examples of this in the next chapter.

In this chapter, we're going to focus on some of the common tasks involved in embedding Lua into any C or C++ application. While we are only focusing on the C API, Lua can be embedded into many languages using the same API.

This chapter assumes you already have some working knowledge...
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Lua Quick Start Guide
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