Book Image

Lua Quick Start Guide

By : Gabor Szauer
4 (1)
Book Image

Lua Quick Start Guide

4 (1)
By: Gabor Szauer

Overview of this book

Lua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system. After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox. A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know.
Table of Contents (10 chapters)

Iterating

In Lua, you can iterate over all elements of a table or an array using the generic for loop. The generic for is similar to the numeric for loop discussed in the last chapter, but with subtle differences in syntax.

The generic for loop consists of the for keyword followed by a variable list, followed by the in keyword, followed by an expression list, and finally a do-end chunk. The code looks like the following:

The first variable in the variable list is the control variable. On each iteration, the for loop evaluates the expressions in the list and assigns their results to the variable list. The loop keeps executing while the control variable is not nil.

The expression list of a for loop usually consists of a single iterator function. Lua provides several built-in iterators for different tasks. This section will explore how the pairs iterator, which has a key and a value...