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Lua Quick Start Guide

Lua Quick Start Guide

By : Gabor Szauer
3.6 (8)
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Lua Quick Start Guide

Lua Quick Start Guide

3.6 (8)
By: Gabor Szauer

Overview of this book

Lua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system. After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox. A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know.
Table of Contents (10 chapters)
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The stack

Lua and C are fundamentally different languages. They handle everything differently, such as memory management, types, and even function calls. This poses a problem when trying to integrate the two: how can we communicate between these two languages? This is where the Lua stack comes in.

The Lua stack is an abstract stack that sits between C and the Lua runtime. It's a Last In First Out (LIFO) stack. The idea is, both C and Lua know the rules of the stack and so long as they both obey the rules, they can coexist and communicate.

In general, you can think of the stack as a shared data storage mechanism. The way it normally works is that you push some values onto the stack in C. Then, you call a Lua function and hand control over to the Lua runtime. The runtime pops the values off the stack, and the function in question does its work and pushes the return value back...

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