Book Image

Lua Quick Start Guide

By : Gabor Szauer
4 (1)
Book Image

Lua Quick Start Guide

4 (1)
By: Gabor Szauer

Overview of this book

Lua is a small, powerful and extendable scripting/programming language that can be used for learning to program, and writing games and applications, or as an embedded scripting language. There are many popular commercial projects that allow you to modify or extend them through Lua scripting, and this book will get you ready for that. This book is the easiest way to learn Lua. It introduces you to the basics of Lua and helps you to understand the problems it solves. You will work with the basic language features, the libraries Lua provides, and powerful topics such as object-oriented programming. Every aspect of programming in Lua, variables, data types, functions, tables, arrays and objects, is covered in sufficient detail for you to get started. You will also find out about Lua's module system and how to interface with the operating system. After reading this book, you will be ready to use Lua as a programming language to write code that can interface with the operating system, automate tasks, make playable games, and much more. This book is a solid starting point for those who want to learn Lua in order to move onto other technologies such as Love2D or Roblox. A quick start guide is a focused, shorter title that provides a faster paced introduction to a technology. It is designed for people who don't need all the details at this point in their learning curve. This presentation has been streamlined to concentrate on the things you really need to know.
Table of Contents (10 chapters)

Lua C API reference

By now, you have probably noticed that working with the Lua stack can get a bit confusing. Some functions push and pop values onto the stack and others don't. You can find out how each function manipulates the stack by reading through the Lua reference manual, available at: https://www.lua.org/manual/5.2/.

If you scroll down the manual page a bit, every Lua function is listed. Clicking on any of the C API functions will show the signature of the function, a description of how the function works, and some stack information. The manual page for the lua_setfield function as follows:

The stack information is called out in the upper right of the function. There are always three entries in this information box. The first one is how many elements the function removes from the stack, the second number is how many elements the function adds to the stack, and the...