Book Image

Mastering Object-Oriented Python - Second Edition

By : Steven F. Lott
Book Image

Mastering Object-Oriented Python - Second Edition

By: Steven F. Lott

Overview of this book

Object-oriented programming (OOP) is a relatively complex discipline to master, and it can be difficult to see how general principles apply to each language's unique features. With the help of the latest edition of Mastering Objected-Oriented Python, you'll be shown how to effectively implement OOP in Python, and even explore Python 3.x. Complete with practical examples, the book guides you through the advanced concepts of OOP in Python, and demonstrates how you can apply them to solve complex problems in OOP. You will learn how to create high-quality Python programs by exploring design alternatives and determining which design offers the best performance. Next, you'll work through special methods for handling simple object conversions and also learn about hashing and comparison of objects. As you cover later chapters, you'll discover how essential it is to locate the best algorithms and optimal data structures for developing robust solutions to programming problems with minimal computer processing. Finally, the book will assist you in leveraging various Python features by implementing object-oriented designs in your programs. By the end of this book, you will have learned a number of alternate approaches with different attributes to confidently solve programming problems in Python.
Table of Contents (25 chapters)
Free Chapter
1
Section 1: Tighter Integration Via Special Methods
11
Section 2: Object Serialization and Persistence
17
Section 3: Object-Oriented Testing and Debugging

Examples of special methods

When looking at a blackjack Hand object, we have an interesting special case for containment. We often want to know if there's an ace in the hand. If we define Hand as an extension of list, then we can't ask for a generic ace. We can only ask for specific cards. We have to write something like the following example:

any(c.rank == 'A' for c in hand.cards) 

This examines each card serially. For a small collection where the checking is rare, the design has few consequences. If, on the other hand, we simulated millions of hands, this search would be repeated often enough that the cost would be troubling.

For other problem domains, where the collection may contain millions of items, we certainly can't scan millions of items serially. A better scheme for a collection of objects can be helpful. Ideally, we'd like something like...