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Software Architecture with C++

Software Architecture with C++ - Second Edition

By : Andrey Gavrilin, Adrian Ostrowski, Piotr Gaczkowski
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Software Architecture with C++

Software Architecture with C++

By: Andrey Gavrilin, Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Designing scalable and maintainable software with C++ requires more than language expertise—it demands strong architectural thinking. This practical guide equips you with the skills to design and build robust, distributed systems using modern C++. Starting with fundamental architectural principles and design philosophies, the book walks you through practical approaches to designing and deploying reliable systems. This edition contains significant updates across the book, including new chapters on observability, package management, and C++ modules to address real-world software challenges. You will explore software decomposition strategies, design and system patterns, fault tolerance, API management, and testability—all applied with C++. Additionally, the book covers modern CI/CD pipelines, cloud-native design, microservices, and modular development, helping developers navigate today's fast-evolving software landscape. With updated examples and a renewed emphasis on maintainable and observable architectures, this edition equips C++ professionals to architect modern systems. By the end of this book, you will be able to design, build, test, and deploy well-architected solutions using modern C++ and proven architectural techniques. *Email sign-up and proof of purchase required
Table of Contents (27 chapters)
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1
Concepts and Components of Software Architecture
5
The Design and Development of C++ Software
12
Architectural Quality Attributes
17
Cloud-Native Design Principles
26
Index

Consuming modules

Each module, after compilation, is compiled not only into the object file but also into a module interface file.

An object file is an intermediate, machine-readable file generated by the compiler that contains machine code and metadata such as a symbol table, which the linker needs to combine the object file with other object files and libraries into a final executable.

Functionally, a modular interface file is similar to the header file, but it significantly speeds up compilation and reduces build times by pre-compiling and reusing module interface files. The interface file is binary and exports only public entities such as types, functions, templates, and variables. So, the compiler quickly scans this pre-parsed file instead of re-parsing the source code and its dependencies repeatedly.

This approach separates concerns because the object file contains the compiled implementation, while the interface file contains the declarations and definitions needed...

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