Book Image

Transitioning to Java

By : Ken Fogel
Book Image

Transitioning to Java

By: Ken Fogel

Overview of this book

This comprehensive guide will help non-Java developers already using different languages transition from their current language to all things Java. The chapters are designed in a way that re-enforces a developer’s existing knowledge of object-oriented methodologies as they apply to Java. This book has been divided into four sections, with each section touching upon different aspects that’ll enable your effective transition. The first section helps you get to grips with the Java development environment and the Maven build tool for modern Java applications. In the second section, you’ll learn about Java language fundamentals, along with exploring object-oriented programming (OOP) methodologies and functional programming and discovering how to implement software design patterns in Java. The third section shows you how to code in Java on different platforms and helps you get familiar with the challenges faced on these platforms. In the fourth section, you’ll find out how you can manage and package your Java code. By the end of this Java programming book, you’ll have learned the core concepts of Java that’ll help you successfully transition from a different language to Java.
Table of Contents (23 chapters)
1
Part 1:The Java Development Environment
5
Part 2:Language Fundamentals
15
Part 3:GUI and Web Coding in Java
19
Part 4:Packaging Java Code

Software design patterns

Software design patterns describe solutions to specific issues in software. This concept comes from architecture and engineering. Imagine that you need to design a bridge to cross a river. You will likely begin by choosing the bridge type or pattern. There are seven types of bridges:

  • Arch bridge
  • Beam bridge
  • Cantilever bridge
  • Suspension bridge
  • Cable-stayed bridge
  • Tied-arch bridge
  • Truss bridge

These types, or patterns, describe how the bridge should span the river you wish to build your bridge over, but they do not provide detailed instructions or blueprints. They guide the architect in the design of the bridge. Software patterns work in a similar fashion. Let us look at four widely used patterns and how they could be implemented in Java.

Singleton

A singleton is a Java object that can only be instantiated once. It is a creational pattern. Wherever this object is used in an application, it is always the same object...