Book Image

Transitioning to Java

By : Ken Fogel
Book Image

Transitioning to Java

By: Ken Fogel

Overview of this book

This comprehensive guide will help non-Java developers already using different languages transition from their current language to all things Java. The chapters are designed in a way that re-enforces a developer’s existing knowledge of object-oriented methodologies as they apply to Java. This book has been divided into four sections, with each section touching upon different aspects that’ll enable your effective transition. The first section helps you get to grips with the Java development environment and the Maven build tool for modern Java applications. In the second section, you’ll learn about Java language fundamentals, along with exploring object-oriented programming (OOP) methodologies and functional programming and discovering how to implement software design patterns in Java. The third section shows you how to code in Java on different platforms and helps you get familiar with the challenges faced on these platforms. In the fourth section, you’ll find out how you can manage and package your Java code. By the end of this Java programming book, you’ll have learned the core concepts of Java that’ll help you successfully transition from a different language to Java.
Table of Contents (23 chapters)
1
Part 1:The Java Development Environment
5
Part 2:Language Fundamentals
15
Part 3:GUI and Web Coding in Java
19
Part 4:Packaging Java Code

Understanding classes

Java, as with other OO languages, uses a syntax that revolves around the source code structure called a class. But first, what is a class? The theorists who introduced the concept of objects envisioned a class as a custom data type. Think of the primitive integer type–it has a range of allowable values and a pre-defined set of operations such as addition, subtraction, and the other usual operators. Imagine a class as a custom primitive in which you decide which operations, in the form of methods, your type will perform. One goal of OOP is to focus on problem-solving by developing custom data types that combine data and actions as opposed to the structured programming approach where data and actions are separate.

This means that you develop a class by first listing all the fields of the class, either primitives or references to other classes. Next come the methods that conduct useful tasks that make use of these fields. These variables are visible to...