Book Image

Transitioning to Java

By : Ken Fogel
Book Image

Transitioning to Java

By: Ken Fogel

Overview of this book

This comprehensive guide will help non-Java developers already using different languages transition from their current language to all things Java. The chapters are designed in a way that re-enforces a developer’s existing knowledge of object-oriented methodologies as they apply to Java. This book has been divided into four sections, with each section touching upon different aspects that’ll enable your effective transition. The first section helps you get to grips with the Java development environment and the Maven build tool for modern Java applications. In the second section, you’ll learn about Java language fundamentals, along with exploring object-oriented programming (OOP) methodologies and functional programming and discovering how to implement software design patterns in Java. The third section shows you how to code in Java on different platforms and helps you get familiar with the challenges faced on these platforms. In the fourth section, you’ll find out how you can manage and package your Java code. By the end of this Java programming book, you’ll have learned the core concepts of Java that’ll help you successfully transition from a different language to Java.
Table of Contents (23 chapters)
1
Part 1:The Java Development Environment
5
Part 2:Language Fundamentals
15
Part 3:GUI and Web Coding in Java
19
Part 4:Packaging Java Code

Language Fundamentals – Classes

An object-oriented (OO) program is based on the design of structures called classes that are used as the blueprint for objects. An object is the implementation of a class. This means that the first step in coding in OO programming (OOP) is to create classes. This chapter will examine how the features of OOP are implemented in Java. We begin by looking at how we define variables in a class followed by how we control access to members of a class and the class itself. From here, we will look at the class structure Java provides us for creating or working with classes and objects.

In this chapter, you will learn about the following:

  • Class fields
  • Understanding access control
  • Understanding classes

By the end of this chapter, you will be able to define classes, instantiate them into objects, and interact with other classes. Let’s begin by looking at access control. Before we begin, let’s look at the two categories...