Book Image

Protocol Buffers Handbook

By : Clément Jean
Book Image

Protocol Buffers Handbook

By: Clément Jean

Overview of this book

Explore how Protocol Buffers (Protobuf) serialize structured data and provides a language-neutral, platform-neutral, and extensible solution. With this guide to mastering Protobuf, you'll build your skills to effectively serialize, transmit, and manage data across diverse platforms and languages. This book will help you enter the world of Protocol Buffers by unraveling the intricate nuances of Protobuf syntax and showing you how to define complex data structures. As you progress, you’ll learn schema evolution, ensuring seamless compatibility as your projects evolve. The book also covers advanced topics such as custom options and plugins, allowing you to tailor validation processes to your specific requirements. You’ll understand how to automate project builds using cutting-edge tools such as Buf and Bazel, streamlining your development workflow. With hands-on projects in Go and Python programming, you’ll learn how to practically apply Protobuf concepts. Later chapters will show you how to integrate data interchange capabilities across different programming languages, enabling efficient collaboration and system interoperability. By the end of this book, you’ll have a solid understanding of Protobuf internals, enabling you to discern when and how to use and redefine your approach to data serialization.
Table of Contents (13 chapters)

Developing a Protoc Plugin in Golang

In Chapter 7, we created an address book in Golang. In this chapter, we are going to iterate on the AddressBook and create a protoc plugin that generates Go code to validate the phone numbers and emails that the user inputs.

In this chapter, we are going to cover the following main topics:

  • Defining Protobuf custom options
  • Writing a custom protoc plugin

By the end of the chapter, you will be able to understand, at both theoretical and practical levels, what custom options and protoc plugins are. More importantly, you will be able to create them by yourself in Golang.