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Integrate Lua with C++
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What is multithreading?
There are a few definitions, depending on the point of view. From the CPU’s perspective, a multi-core processor that can execute multiple threads of instructions concurrently is real multithreading. From an application’s perspective, using multiple threads is multithreading. From a developer’s perspective, more focus might be on thread safety and various synchronization mechanisms, which are not multithreading itself, but its implications.
In this section, we will learn how to use Lua with C++’s native multithreading support. Each C++ thread will have its own Lua state. Because the Lua library does not keep any state and Lua states are not shared among different threads, this is thread-safe.
Since C++11, the standard library supports multithreading with std::thread. Each std::thread instance represents a thread of execution. The most important thing to provide...