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  • Book Overview & Buying  Integrate Lua with C++
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 Integrate Lua with C++

Integrate Lua with C++

By : Wenhuan Li
4.5 (2)
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 Integrate Lua with C++

Integrate Lua with C++

4.5 (2)
By: Wenhuan Li

Overview of this book

C++ is a popular choice in the developer community for building complex and large-scale performant applications and systems. Often a need arises to extend the system at runtime, without recompiling the whole C++ program. Using a scripting language like Lua can help achieve this goal efficiently. Integrate Lua to C++ is a comprehensive guide to integrating Lua to C++ and will enable you to achieve the goal of extending C++ programs at runtime. You’ll learn, in sequence, how to get and compile the Lua library, the Lua programming language, calling Lua code from C++, and calling C++ code from Lua. In each topic, you’ll practice with code examples, and learn the in-depth mechanisms for smooth working. Throughout the book, the latter examples build on the earlier ones while also acting as a standalone. You’ll learn to implement Lua executor and Lua binding generator, which you can use in your projects directly with further customizations. By the end of this book, you’ll have mastered integrating Lua into C++ and using Lua in your C++ project efficiently, gained the skills to extend your applications at runtime, and achieved dynamic and adaptable C++ development.
Table of Contents (18 chapters)
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1
Part 1 – Lua Basics
4
Part 2 – Calling Lua from C++
8
Part 3 – Calling C++ from Lua
12
Part 4 – Advanced Topics

Working with Lua arrays

Yes – a Lua table with only integer keys is called an array or a sequence. In script.lua, add the following array:

seq = { 0, 0, 0 }

From the C++ side, compared with string keys, the only difference is the data type of the keys. It’s straightforward to overload the getTable and setTable functions by using integer keys. In LuaExecutor.h, add the following declarations:

class LuaExecutor
{
public:
    LuaValue getTable(const std::string &table,
                      int index);
    void setTable(const std::string &table,
                  int index,
                  const LuaValue &value);
};

index...

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