Book Image

Integrate Lua with C++

By : Wenhuan Li
Book Image

Integrate Lua with C++

By: Wenhuan Li

Overview of this book

C++ is a popular choice in the developer community for building complex and large-scale performant applications and systems. Often a need arises to extend the system at runtime, without recompiling the whole C++ program. Using a scripting language like Lua can help achieve this goal efficiently. Integrate Lua to C++ is a comprehensive guide to integrating Lua to C++ and will enable you to achieve the goal of extending C++ programs at runtime. You’ll learn, in sequence, how to get and compile the Lua library, the Lua programming language, calling Lua code from C++, and calling C++ code from Lua. In each topic, you’ll practice with code examples, and learn the in-depth mechanisms for smooth working. Throughout the book, the latter examples build on the earlier ones while also acting as a standalone. You’ll learn to implement Lua executor and Lua binding generator, which you can use in your projects directly with further customizations. By the end of this book, you’ll have mastered integrating Lua into C++ and using Lua in your C++ project efficiently, gained the skills to extend your applications at runtime, and achieved dynamic and adaptable C++ development.
Table of Contents (18 chapters)
Free Chapter
1
Part 1 – Lua Basics
4
Part 2 – Calling Lua from C++
8
Part 3 – Calling C++ from Lua
12
Part 4 – Advanced Topics

Executing a Lua script

In some projects, you may have a file layer abstraction, or you may get a Lua script from a remote server. Then, you cannot pass a file path to the Lua library and ask it to load it for you. You may also want to load the file yourself as a string to do more auditing before executing it. In those situations, you can ask the Lua library to execute a string as a Lua script.

To do this, we will add a new capability to our Lua executor. In LuaExecutor.h, add one more function:

class LuaExecutor
{
public:
    void execute(const std::string &script);
};

This new function will accept the Lua code in a string directly and execute it.

In LuaExecutor.cc, add this implementation:

void LuaExecutor::execute(const std::string &script)
{
    if (luaL_loadstring(L, script.c_str()))
    {
        std::cerr << "Failed to prepare script: "
&...