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CMake Best Practices

CMake Best Practices - Second Edition

By : Berner, Mustafa Kemal Gilor
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CMake Best Practices

CMake Best Practices

By: Berner, Mustafa Kemal Gilor

Overview of this book

Discover the cutting-edge advancements in CMake with the new edition of CMake Best Practices. This book focuses on real-world applications and techniques to leverage CMake, avoiding outdated hacks and overwhelming documentation. You’ll learn how to use CMake presets for streamlined project configurations and embrace modern package management with Conan 2.0. Covering advanced methods to integrate third-party libraries and optimize cross-platform builds, this updated edition introduces new tools and techniques to enhance software quality, including testing frameworks, fuzzers, and automated documentation generation. Through hands-on examples, you’ll become proficient in structuring complex projects, ensuring that your builds run smoothly across different environments. Whether you’re integrating tools for continuous integration or packaging software for distribution, this book equips you with the skills needed to excel in modern software development. By the end of the book, you’ll have mastered setting up and maintaining robust software projects using CMake to streamline your development workflow and produce high-quality software.
Table of Contents (22 chapters)
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1
Part 1 – The Basics
5
Part 2 – Practical CMake – Getting Your Hands Dirty with CMake
14
Part 3 – Mastering the Details

Cross-Platform-Compiling Custom Toolchains

One of the powerful features of CMake is its support for the cross-platform building of software. Simply put, this means that with CMake, a project from any platform can be built for any other platform, if the necessary tools are available on the system running CMake. When building software, we typically talk about compilers and linkers, and they are, of course, essential tools for building software. However, if we take a closer look, there are often some other tools, libraries, and files involved when building software. Collectively, these are commonly known as toolchains in CMake.

So far in this book, all the examples were built for the system that CMake was running on. In these cases, CMake usually does a pretty good job of finding the correct toolchain to use. However, if the software is built for another platform, the toolchain usually must be specified by the developer. Toolchain definitions might be relatively straightforward and...

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