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CMake Best Practices

CMake Best Practices - Second Edition

By : Berner, Mustafa Kemal Gilor
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CMake Best Practices

CMake Best Practices

By: Berner, Mustafa Kemal Gilor

Overview of this book

Discover the cutting-edge advancements in CMake with the new edition of CMake Best Practices. This book focuses on real-world applications and techniques to leverage CMake, avoiding outdated hacks and overwhelming documentation. You’ll learn how to use CMake presets for streamlined project configurations and embrace modern package management with Conan 2.0. Covering advanced methods to integrate third-party libraries and optimize cross-platform builds, this updated edition introduces new tools and techniques to enhance software quality, including testing frameworks, fuzzers, and automated documentation generation. Through hands-on examples, you’ll become proficient in structuring complex projects, ensuring that your builds run smoothly across different environments. Whether you’re integrating tools for continuous integration or packaging software for distribution, this book equips you with the skills needed to excel in modern software development. By the end of the book, you’ll have mastered setting up and maintaining robust software projects using CMake to streamline your development workflow and produce high-quality software.
Table of Contents (22 chapters)
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1
Part 1 – The Basics
5
Part 2 – Practical CMake – Getting Your Hands Dirty with CMake
14
Part 3 – Mastering the Details

Using existing cross-platform toolchain files

When building software for multiple platforms, the most straightforward way to do this is to compile software on the target system itself. The downside of that is that each developer has to have a running version of the target system to build the software. If these are desktop systems, that might work reasonably well, although moving between different installations to develop the software also makes the developer workflow quite tedious. Less powerful devices such as embedded systems might be very uncomfortable because of the lack of proper development tools, or because compiling the software takes very long.

Therefore, a much more convenient way from the developer’s perspective is to use cross-compiling. This means the software engineer writes code and builds the software on their own machine, but the resulting binaries are for a different platform. The machine and platform on which the software is built are usually called the...

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CMake Best Practices
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