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Asynchronous Programming with C++

Asynchronous Programming with C++

By : Javier Reguera-Salgado, Juan Antonio Rufes
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Asynchronous Programming with C++

Asynchronous Programming with C++

5 (1)
By: Javier Reguera-Salgado, Juan Antonio Rufes

Overview of this book

As hardware advancements continue to accelerate, bringing greater memory capacity and more CPU cores, software must evolve to adapt to efficiently use all available resources and reduce idle CPU cycles. In this book, two seasoned software engineers with about five decades of combined experience will teach you how to implement concurrent and asynchronous solutions in C++. You’ll gain a comprehensive understanding of parallel programming paradigms—covering concurrent, asynchronous, parallel, multithreading, reactive, and event-driven programming, as well as dataflows—and see how threads, processes, and services are related. Moving into the heart of concurrency, the authors will guide you in creating and managing threads and exploring C++’s thread-safety mechanisms, including mutual exclusion, atomic operations, semaphores, condition variables, latches, and barriers. With this solid foundation, you’ll focus on pure asynchronous programming, discovering futures, promises, the async function, and coroutines. The book takes you step by step through using Boost.Asio and Boost.Cobalt to develop network and low-level I/O solutions, proven performance and optimization techniques, and testing and debugging asynchronous software. By the end of this C++ book, you’ll be able to implement high-performance software using modern asynchronous C++ techniques.
Table of Contents (21 chapters)
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1
Part 1:Foundations of Parallel Programming and Process Management
4
Part 2: Advanced Thread Management and Synchronization Techniques
8
Part 3: Asynchronous Programming with Promises, Futures, and Coroutines
12
Part 4: Advanced Asynchronous Programming with Boost Libraries
15
Part 5: Debugging, Testing, and Performance Optimization in Asynchronous Programming

Transferring data using buffers

Buffers are contiguous regions of memory used during I/O operations to transfer data.

Boost.Asio defines two types of buffers: mutable buffers (boost::asio::mutable_buffer), where data can be written, and constant buffers (boost::asio::const_buffers), which are used to create read-only buffers. Mutable buffers can be converted into constant buffers, but not the opposite. Both types of buffers provide protection against overruns.

There is also the boost::buffer function to help with the creation of mutable or constant buffers from different data types (a pointer to raw memory and size, a string (std::string), or an array or vector of plain old data (POD) structures (meaning a type, a structure, or a class that has no user-defined copy assignment operator or destructor, and without private or protected non-static data members). For example, to create a buffer from an array of chars, we can use the following:

char data[1024];
mutable_buffer buffer...
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Asynchronous Programming with C++
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