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Asynchronous Programming with C++

Asynchronous Programming with C++

By : Javier Reguera-Salgado, Juan Antonio Rufes
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Asynchronous Programming with C++

Asynchronous Programming with C++

5 (1)
By: Javier Reguera-Salgado, Juan Antonio Rufes

Overview of this book

As hardware advancements continue to accelerate, bringing greater memory capacity and more CPU cores, software must evolve to adapt to efficiently use all available resources and reduce idle CPU cycles. In this book, two seasoned software engineers with about five decades of combined experience will teach you how to implement concurrent and asynchronous solutions in C++. You’ll gain a comprehensive understanding of parallel programming paradigms—covering concurrent, asynchronous, parallel, multithreading, reactive, and event-driven programming, as well as dataflows—and see how threads, processes, and services are related. Moving into the heart of concurrency, the authors will guide you in creating and managing threads and exploring C++’s thread-safety mechanisms, including mutual exclusion, atomic operations, semaphores, condition variables, latches, and barriers. With this solid foundation, you’ll focus on pure asynchronous programming, discovering futures, promises, the async function, and coroutines. The book takes you step by step through using Boost.Asio and Boost.Cobalt to develop network and low-level I/O solutions, proven performance and optimization techniques, and testing and debugging asynchronous software. By the end of this C++ book, you’ll be able to implement high-performance software using modern asynchronous C++ techniques.
Table of Contents (21 chapters)
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Lock Free Chapter
1
Part 1:Foundations of Parallel Programming and Process Management
4
Part 2: Advanced Thread Management and Synchronization Techniques
8
Part 3: Asynchronous Programming with Promises, Futures, and Coroutines
12
Part 4: Advanced Asynchronous Programming with Boost Libraries
15
Part 5: Debugging, Testing, and Performance Optimization in Asynchronous Programming

Non-blocking data structures

In Chapter 4 we studied the implementation of a synchronized queue. We used mutexes and condition variables as synchronization primitives. Data structures synchronized with locks are called blocking data structures because threads are blocked (by the operating system), waiting until the locks become available.

Data structures that don’t use locks are called non-blocking data structures. Most (but not all) of them are lock-free.

A data structure or algorithm is considered lock-free if each synchronized action completes in a finite number of steps, not allowing indefinite waiting for a condition to become true or false.

The types of lock-free data structures are the following:

  • Obstruction-free: A thread will complete its operation in a bounded number of steps if all other threads are suspended
  • Lock-free: A thread will complete its operation in a bounded number of steps while multiple threads are working on the data structure
  • ...
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Programming languages
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Asynchronous Programming with C++
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