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Asynchronous Programming with C++

Asynchronous Programming with C++

By : Javier Reguera-Salgado, Juan Antonio Rufes
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Asynchronous Programming with C++

Asynchronous Programming with C++

5 (1)
By: Javier Reguera-Salgado, Juan Antonio Rufes

Overview of this book

As hardware advancements continue to accelerate, bringing greater memory capacity and more CPU cores, software must evolve to adapt to efficiently use all available resources and reduce idle CPU cycles. In this book, two seasoned software engineers with about five decades of combined experience will teach you how to implement concurrent and asynchronous solutions in C++. You’ll gain a comprehensive understanding of parallel programming paradigms—covering concurrent, asynchronous, parallel, multithreading, reactive, and event-driven programming, as well as dataflows—and see how threads, processes, and services are related. Moving into the heart of concurrency, the authors will guide you in creating and managing threads and exploring C++’s thread-safety mechanisms, including mutual exclusion, atomic operations, semaphores, condition variables, latches, and barriers. With this solid foundation, you’ll focus on pure asynchronous programming, discovering futures, promises, the async function, and coroutines. The book takes you step by step through using Boost.Asio and Boost.Cobalt to develop network and low-level I/O solutions, proven performance and optimization techniques, and testing and debugging asynchronous software. By the end of this C++ book, you’ll be able to implement high-performance software using modern asynchronous C++ techniques.
Table of Contents (21 chapters)
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Part 1:Foundations of Parallel Programming and Process Management
4
Part 2: Advanced Thread Management and Synchronization Techniques
8
Part 3: Asynchronous Programming with Promises, Futures, and Coroutines
12
Part 4: Advanced Asynchronous Programming with Boost Libraries
15
Part 5: Debugging, Testing, and Performance Optimization in Asynchronous Programming

How to debug asynchronous software

Debugging is the process of finding and fixing errors in computer programs.

In this section, we will explore several techniques to debug multithreading and asynchronous software. You must have some previous knowledge of how to use debuggers, such as GDB (the GNU project debugger) or LLDB (the LLVM low-level debugger), and the terminology of the debugging process, such as breakpoints, watchers, backtraces, frames, and crash reports.

Both GDB and LLDB are excellent debuggers with most of their commands being the same and only a few ones that differ. LLDB might be preferred if the program is being debugged on macOS or for large code bases. On the other hand, GDB has an established legacy, being familiar to many developers, and supporting a broader range of architectures and platforms. In this section, we will use GDB 15.1 just because it is part of the GNU framework and was designed to work alongside the g++ compiler, but most commands shown later...

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Asynchronous Programming with C++
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