Book Image

Advanced Python Programming

By : Dr. Gabriele Lanaro, Quan Nguyen, Sakis Kasampalis
Book Image

Advanced Python Programming

By: Dr. Gabriele Lanaro, Quan Nguyen, Sakis Kasampalis

Overview of this book

This Learning Path shows you how to leverage the power of both native and third-party Python libraries for building robust and responsive applications. You will learn about profilers and reactive programming, concurrency and parallelism, as well as tools for making your apps quick and efficient. You will discover how to write code for parallel architectures using TensorFlow and Theano, and use a cluster of computers for large-scale computations using technologies such as Dask and PySpark. With the knowledge of how Python design patterns work, you will be able to clone objects, secure interfaces, dynamically choose algorithms, and accomplish much more in high performance computing. By the end of this Learning Path, you will have the skills and confidence to build engaging models that quickly offer efficient solutions to your problems. This Learning Path includes content from the following Packt products: • Python High Performance - Second Edition by Gabriele Lanaro • Mastering Concurrency in Python by Quan Nguyen • Mastering Python Design Patterns by Sakis Kasampalis
Table of Contents (41 chapters)
Title Page
About Packt

Chapter 23. The Factory Pattern

Design patterns are reusable programming solutions that have been used in various real-world contexts, and have proved to produce expected results. They are shared among programmers and continue being improved over time. This topic is popular thanks to the book by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, titled Design Patterns: Elements of Reusable Object-Oriented Software.


Gang of Four: The book by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides is also called the Gang of Four book for short (or GOF book for even shorter).

Here is a quote about design patterns from the Gang of Four book:

A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. The solution is a general arrangement of objects and...