Book Image

The JavaScript Workshop

By : Joseph Labrecque, Jahred Love, Daniel Rosenbaum, Nick Turner, Gaurav Mehla, Alonzo L. Hosford, Florian Sloot, Philip Kirkbride
Book Image

The JavaScript Workshop

By: Joseph Labrecque, Jahred Love, Daniel Rosenbaum, Nick Turner, Gaurav Mehla, Alonzo L. Hosford, Florian Sloot, Philip Kirkbride

Overview of this book

If you're looking for a programming language to develop flexible and efficient apps, JavaScript is a great choice. However, while offering real benefits, the complexity of the entire JavaScript ecosystem can be overwhelming. This Workshop is a smarter way to learn JavaScript. It is specifically designed to cut through the noise and help build your JavaScript skills from scratch, while sparking your interest with engaging activities and clear explanations. Starting with explanations of JavaScript's fundamental programming concepts, this book will introduce the key tools, libraries and frameworks that programmers use in everyday development. You will then move on and see how to handle data, control the flow of information in an application, and create custom events. You'll explore the differences between client-side and server-side JavaScript, and expand your knowledge further by studying the different JavaScript development paradigms, including object-oriented and functional programming. By the end of this JavaScript book, you'll have the confidence and skills to tackle real-world JavaScript development problems that reflect the emerging requirements of the modern web.
Table of Contents (17 chapters)

Summary

JavaScript programming is a problem-solving endeavor. It relies heavily on data and data expressions. At the start of this chapter, we mentioned that data could be people's names, temperature, image dimensions, the amount of disk storage, and total likes on a discussion group post. Data can be values for a user interface, such as screen coordinates, sizes, scroll values, colors, and fonts.

A JavaScript program is a series of steps that use data. A program starts with an event. An event could be when a web browser finishes loading the web page, a mouse event, such as a click or rolling over a spot on the screen, such as a button or image, or when some data is received from a web server that was requested by JavaScript.

Once the program begins, it executes the code statements sequentially and is directed by flow control statements such as if, switch, for, and while.

The code is organized into units called functions. Functions contain code that may need to be repeated...