Book Image

The JavaScript Workshop

By : Joseph Labrecque, Jahred Love, Daniel Rosenbaum, Nick Turner, Gaurav Mehla, Alonzo L. Hosford, Florian Sloot, Philip Kirkbride
Book Image

The JavaScript Workshop

By: Joseph Labrecque, Jahred Love, Daniel Rosenbaum, Nick Turner, Gaurav Mehla, Alonzo L. Hosford, Florian Sloot, Philip Kirkbride

Overview of this book

If you're looking for a programming language to develop flexible and efficient apps, JavaScript is a great choice. However, while offering real benefits, the complexity of the entire JavaScript ecosystem can be overwhelming. This Workshop is a smarter way to learn JavaScript. It is specifically designed to cut through the noise and help build your JavaScript skills from scratch, while sparking your interest with engaging activities and clear explanations. Starting with explanations of JavaScript's fundamental programming concepts, this book will introduce the key tools, libraries and frameworks that programmers use in everyday development. You will then move on and see how to handle data, control the flow of information in an application, and create custom events. You'll explore the differences between client-side and server-side JavaScript, and expand your knowledge further by studying the different JavaScript development paradigms, including object-oriented and functional programming. By the end of this JavaScript book, you'll have the confidence and skills to tackle real-world JavaScript development problems that reflect the emerging requirements of the modern web.
Table of Contents (17 chapters)

8. Browser APIs

Activity 8.01: Creating a Simple Fractal

Solution

  1. We initialize the canvas and context as we did previously, but this time we add a point variable that we initialize with the coordinates of the center of the canvas:
    let canvas = document.getElementById('canvas');
    const width = window.innerWidth;
    const height = window.innerHeight;
    canvas.width = width;
    canvas.height = height;
    let context = canvas.getContext('2d');
    // Set the starting point to the center of the canvas
    let point = [width / 2, height / 2];
  2. Then, we begin a new path and move the point to the coordinates that were assigned to the point variable:
    context.beginPath();
    context.moveTo(point[0], point[1]);
  3. We declare i, which we will use as a multiplier to tell the function how long a line should be. We also declare two constants to hold the values for a margin between the fractal that we're drawing and the edge of the canvas, as well as a multiplier, which is used to...