Book Image

MicroPython Cookbook

By : Marwan Alsabbagh
Book Image

MicroPython Cookbook

By: Marwan Alsabbagh

Overview of this book

MicroPython is an open source implementation of Python 3 that runs in embedded environments. With MicroPython, you can write clean and simple Python code to control hardware instead of using complex low-level languages such as C and C++. This book guides you through all the major applications of the MicroPython platform to build and program projects that use microcontrollers. This MicroPython book covers recipes that will help you experiment with the programming environment and hardware programmed in MicroPython. You'll find tips and techniques for building a variety of objects and prototypes that can sense and respond to touch, sound, position, heat, and light. This book will take you through the uses of MicroPython with a variety of popular input devices and sensors. You'll learn techniques to handle time delays and sensor readings, and apply advanced coding techniques to create complex projects. As you advance, you'll deal with Internet of Things (IoT) devices and integration with other online web services. In addition to this, you'll use MicroPython to make music with bananas and create portable multiplayer video games that incorporate sound and light animations into the gameplay. By the end of this book, you'll have mastered the tips and tricks to troubleshoot your development problems and take your MicroPython project to the next level.
Table of Contents (17 chapters)

Adding the ScoreBoard class to the event loop

This final recipe of this chapter combines all the previous recipes in this chapter to create the final Button Bash game. We will upgrade the event loop by adding the ScoreBoard class that we implemented in the previous recipe. This is the last piece of the puzzle.

The final result is a main loop with only six lines of code. We have been able to achieve this result by keeping a lot of the game logic in each of the three Python modules created in this chapter. You can use a similar approach in your own projects when you find the code base has become too big and concentrated in one file or one function.

Getting ready

You will need access to the REPL on Circuit Playground Express...