Book Image

Clean Code in C#

By : Jason Alls
Book Image

Clean Code in C#

By: Jason Alls

Overview of this book

Traditionally associated with developing Windows desktop applications and games, C# is now used in a wide variety of domains, such as web and cloud apps, and has become increasingly popular for mobile development. Despite its extensive coding features, professionals experience problems related to efficiency, scalability, and maintainability because of bad code. Clean Code in C# will help you identify these problems and solve them using coding best practices. The book starts with a comparison of good and bad code, helping you understand the importance of coding standards, principles, and methodologies. You’ll then get to grips with code reviews and their role in improving your code while ensuring that you adhere to industry-recognized coding standards. This C# book covers unit testing, delves into test-driven development, and addresses cross-cutting concerns. You’ll explore good programming practices for objects, data structures, exception handling, and other aspects of writing C# computer programs. Once you’ve studied API design and discovered tools for improving code quality, you’ll look at examples of bad code and understand which coding practices you should avoid. By the end of this clean code book, you’ll have the developed skills you need in order to apply industry-approved coding practices to write clean, readable, extendable, and maintainable C# code.
Table of Contents (17 chapters)
Coding Standards and Principles in C#

The primary goal of coding standards and principles in C# is for programmers to become better at their craft by programming code that is more performant and easier to maintain. In this chapter, we will look at some examples of good code contrasted with examples of bad code. This will lead nicely into discussing why we need coding standards, principles, and methodologies. We will then move on to consider conventions for naming, commenting, and formatting source code, including classes, methods, and variables.

A big program can be rather unwieldy to understand and maintain. For junior programmers, getting to know the code and what it does can be a daunting prospect. Teams can find it hard to work together on such projects. And from a testing viewpoint, it can make things rather difficult. Because of this, we will look at how you use modularity to break programs down into smaller modules that all work together to produce a fully functioning solution that is also fully testable, can be worked on by multiple teams simultaneously, and is much easier to read, understand, and document.

We will finish the chapter off by looking at some programming design guidelines, mainly, KISS, YAGNI, DRY, SOLID, and Occam's Razor.

The following topics will be covered in this chapter:

  • The need for coding standards, principles, and methodologies
  • Naming conventions and methods
  • Comments and formatting
  • Modularity
  • KISS
  • YAGNI
  • DRY
  • SOLID
  • Occam's Razor

The learning objectives for this chapter are for you to do the following:

  • Understand why bad code negatively impacts projects.
  • Understand how good code positively impacts projects.
  • Understand how coding standards improve code and how to enforce them.
  • Understand how coding principles enhance software quality.
  • Understand how methodologies aid the development of clean code.
  • Implement coding standards.
  • Choose solutions with the least assumptions.
  • Reduce code duplication and write SOLID code.