Book Image

Clean Code in C#

By : Jason Alls
Book Image

Clean Code in C#

By: Jason Alls

Overview of this book

Traditionally associated with developing Windows desktop applications and games, C# is now used in a wide variety of domains, such as web and cloud apps, and has become increasingly popular for mobile development. Despite its extensive coding features, professionals experience problems related to efficiency, scalability, and maintainability because of bad code. Clean Code in C# will help you identify these problems and solve them using coding best practices. The book starts with a comparison of good and bad code, helping you understand the importance of coding standards, principles, and methodologies. You’ll then get to grips with code reviews and their role in improving your code while ensuring that you adhere to industry-recognized coding standards. This C# book covers unit testing, delves into test-driven development, and addresses cross-cutting concerns. You’ll explore good programming practices for objects, data structures, exception handling, and other aspects of writing C# computer programs. Once you’ve studied API design and discovered tools for improving code quality, you’ll look at examples of bad code and understand which coding practices you should avoid. By the end of this clean code book, you’ll have the developed skills you need in order to apply industry-approved coding practices to write clean, readable, extendable, and maintainable C# code.
Table of Contents (17 chapters)

Defining good-quality code

Good code quality is an essential software property. Financial loss, wasted time and effort, and even death can result from poor-quality code. High-standard code will have the qualities of Performance, Availability, Security, Scalability, Maintainability, Accessibility, Deployability, and Extensibility(PASSMADE).

Performant code is small, only does what it needs to do, and is very fast. Performant code will not grind a system to a halt. Things that grind a system to a halt are file input/output (I/O) operations, memory usage, and central processing unit (CPU) usage. Low-performing code is a candidate for refactoring.

Availability refers to the software being continually available at the required level of performance. Availability is the ratio between thetime the software is functional(tsf) to thetotal time it is expected to function(ttef)—for example, tsf=700; ttef =744. 700 / 744 = 0.9409 = 94.09% availability.

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