Book Image

Clean Code in C#

By : Jason Alls
Book Image

Clean Code in C#

By: Jason Alls

Overview of this book

Traditionally associated with developing Windows desktop applications and games, C# is now used in a wide variety of domains, such as web and cloud apps, and has become increasingly popular for mobile development. Despite its extensive coding features, professionals experience problems related to efficiency, scalability, and maintainability because of bad code. Clean Code in C# will help you identify these problems and solve them using coding best practices. The book starts with a comparison of good and bad code, helping you understand the importance of coding standards, principles, and methodologies. You’ll then get to grips with code reviews and their role in improving your code while ensuring that you adhere to industry-recognized coding standards. This C# book covers unit testing, delves into test-driven development, and addresses cross-cutting concerns. You’ll explore good programming practices for objects, data structures, exception handling, and other aspects of writing C# computer programs. Once you’ve studied API design and discovered tools for improving code quality, you’ll look at examples of bad code and understand which coding practices you should avoid. By the end of this clean code book, you’ll have the developed skills you need in order to apply industry-approved coding practices to write clean, readable, extendable, and maintainable C# code.
Table of Contents (17 chapters)

Summary

In this chapter, we covered several creational, structural, and behavioral design patterns. You used the knowledge that you gained in this chapter to look at legacy code and understand its goal. Then, you used the patterns that you learned to implement in this chapter to refactor existing code and make it easier to read, reason, maintain, and extend. By using the patterns in this book, and the many others that are available to you, you can refactor existing code and write clean code from the start.

You also used the creational design patterns to solve real-world problems and to improve the efficiency of your code. Use structural design patterns to improve the overall structure of code and improve relations between objects. Also, use behavioral design patterns to improve communication between objects whilst maintaining the decoupling of those objects.

Well, this is the end of the chapter, and I thank you for taking the time to read this book and work through...