In this section we'll look at the more advanced materials that the Three.js library has to offer. We'll first look at the MeshPhongMaterial
and then the MeshLambertMaterial
. These two materials, react to light sources and can be used to create shiny and dull-looking materials respectively. In this section we'll also look at one of the most versatile but most difficult-to-use materials: ShaderMaterial
. With the ShaderMaterial
, you can create your own shader programs that will define how the material and object should be shown. For the last subject in this section on advanced materials, we'll look at how you can create a mesh that has multiple materials assigned to it instead of just one.
Learning Three.js: The JavaScript 3D Library for WebGL
By :
Learning Three.js: The JavaScript 3D Library for WebGL
By:
Overview of this book
<p>Three.js is a JavaScript 3D library that offers a wide range of features for creating and displaying stunning 3D computer graphics on a web browser in an intuitive manner using JavaScript without having to deal with the complexity of a WebGL low-level API. Even though WebGL makes it possible to create 3D graphics in the browser without having to use plugins, programming WebGL, however, is hard and complex. This book shows you how Three.js allows you to be independent of browser plugins.</p>
<p>If you are an experienced web designer who wants to set the tone for an immersive design environment in your applications then this book is for you.<br /><br />"Learning Three.js: The JavaScript 3D Library for WebGL" is a practical, example-rich book that will help you to master all the features of Three.js. With this book, you’ll learn how to create and animate gorgeous looking 3D scenes directly in your browser utilizing the full potential of WebGL and modern browsers without having to learn WebGL.<br /><br />"Learning Three.js: The JavaScript 3D Library for WebGL" starts by going over the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. This will allow you to learn everything you need to know about Three.js in an easy and interactive manner.</p>
<p>Besides the basic concepts, this book will show you how you can create realistic looking 3D objects using materials and textures as well as how to load them from externally created models. You’ll learn how to easily control the camera using the Three.js build-in camera controls so you can fly or walk around the 3D scene you have created. You will also learn how to use morph and bones-based animation and how to add physics to your scene.</p>
<p>After reading Learning Three.js: The JavaScript 3D Library for WebGL and playing around with the extensive set of examples, you’ll know everything that is required to create 3D animating graphics using Three.js that run in any browser.</p>
Table of Contents (20 chapters)
Learning Three.js: The JavaScript 3D Library for WebGL
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Creating Your First 3D Scene with Three.js
Working with the Basic Components That Make Up a Three.js Scene
Working with the Different Light Sources Available in Three.js
Working with the Three.js Materials
Learning to Work with Geometries
Using Advanced Geometries and Binary Operations
Particles and the Particle System
Creating and Loading Advanced Meshes and Geometries
Animations and Moving the Camera
Loading and Working with Textures
Custom Shaders and Render Post Processing
Adding Physics to Your Scene with Physijs
Index
Customer Reviews