Book Image

Learning Three.js: The JavaScript 3D Library for WebGL

By : Jos Dirksen
Book Image

Learning Three.js: The JavaScript 3D Library for WebGL

By: Jos Dirksen

Overview of this book

<p>Three.js is a JavaScript 3D library that offers a wide range of features for creating and displaying stunning 3D computer graphics on a web browser in an intuitive manner using JavaScript without having to deal with the complexity of a WebGL low-level API. Even though WebGL makes it possible to create 3D graphics in the browser without having to use plugins, programming WebGL, however, is hard and complex. This book shows you how Three.js allows you to be independent of browser plugins.</p> <p>If you are an experienced web designer who wants to set the tone for an immersive design environment in your applications then this book is for you.<br /><br />"Learning Three.js: The JavaScript 3D Library for WebGL" is a practical, example-rich book that will help you to master all the features of Three.js. With this book, you’ll learn how to create and animate gorgeous looking 3D scenes directly in your browser utilizing the full potential of WebGL and modern browsers without having to learn WebGL.<br /><br />"Learning Three.js: The JavaScript 3D Library for WebGL" starts by going over the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. This will allow you to learn everything you need to know about Three.js in an easy and interactive manner.</p> <p>Besides the basic concepts, this book will show you how you can create realistic looking 3D objects using materials and textures as well as how to load them from externally created models. You’ll learn how to easily control the camera using the Three.js build-in camera controls so you can fly or walk around the 3D scene you have created. You will also learn how to use morph and bones-based animation and how to add physics to your scene.</p> <p>After reading Learning Three.js: The JavaScript 3D Library for WebGL and playing around with the extensive set of examples, you’ll know everything that is required to create 3D animating graphics using Three.js that run in any browser.</p>
Table of Contents (20 chapters)
Learning Three.js: The JavaScript 3D Library for WebGL
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
8
Creating and Loading Advanced Meshes and Geometries
Index

Creating 3D text


In the last part of this chapter we'll have a quick look at how you can create 3D text effects. First, we'll look at how to render text using the fonts provided by Three.js, and after that we'll have a quick look at how you can use your own fonts for this.

Rendering text

Rendering text in Three.js is very easy. All you have to do is define the font you want to use, and the basic extrude properties we've seen when we discussed the ExtrudeGeometry. The following screenshot shows an example of how to render text in Three.js: 07-text-geometry.html

The code required to print these couple of lines is shown next:

var options = {
  size: 90,
  height: 90,
  weight: 'normal',
  font: 'helvetiker',
  style: 'normal',
  bevelThickness: 2,
  bevelSize: 4,
  bevelSegments: 3,
  bevelEnabled: true,
  curveSegments: 12,
  steps: 1
};


text1 = createMesh(new THREE.TextGeometry("Learning", options));
text1.position.z = -100;
text1.position.y = 100;
scene.add(text1);

text2 = createMesh(new...