Book Image

jQuery 2.0 Animation Techniques: Beginner's Guide - Second Edition

Book Image

jQuery 2.0 Animation Techniques: Beginner's Guide - Second Edition

Overview of this book

jQuery is a cross-browser JavaScript library designed to simplify the client-side scripting of HTML, and is the most popular JavaScript library in use today. Using the features offered by jQuery, developers are able to create dynamic web pages. jQuery empowers you with creating simple as well as complex animations. jQuery 2.0 Animation Techniques Beginner's Guide will teach you to understand animation in jQuery to produce slick and attractive interfaces that respond to your visitors' interactions. You will learn everything you need to know about creating engaging and effective web page animations using jQuery. In jQuery 2.0 Animation Techniques Beginner's Guide, each chapter starts with simple concepts that enable you to build, style, and code your way into creating beautifully engaging and interactive user interfaces. With the use of wide range of examples, this book will teach you how to create a range of animations, from subtle UI effects (such as form validation animation and image resizing) to completely custom plugins (such as image slideshows and parallax background animations). The book provides various examples that gradually build up your knowledge and practical experience in using the jQuery API to create stunning animations. The book uses many examples and explains how to create animations using an easy and step-by-step approach.
Table of Contents (18 chapters)
jQuery 2.0 Animation Techniques Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 10. Canvas Animations

In the last chapter, we looked at one of the latest CSS3 features, the transform property, which enabled us to create animated rotations, skews, scales, and translates. In this chapter, we're going to look at one of the new additions to HTML5—the <canvas> element.

The best way to think of the <canvas> element is to treat it like the kind of canvas on which an artist would paint. We can draw simple lines or complex shapes using JavaScript API methods, and there is also support for images and text. The canvas is two-dimensional at this point, but may be extended to include 3D support in the future.

The <canvas> element, first proposed and used by Apple, has been implemented by most modern browsers, and is considered one of the most stable elements from the HTML5 specification.

The best description of the <canvas> element I've seen states, "A canvas is a rectangle in your page where you can use JavaScript to draw anything you want, from diveintohtml5...