Book Image

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
Book Image

Microsoft HoloLens Developer???s Guide

By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (16 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Background music


Background music is a great way to create atmosphere in a virtual environment. There are different movie clips to be seen on YouTube, where you can see and hear the difference when they change the background music to a certain scene. If you watch these, you will notice the effect the background music has on the overall atmosphere of the scene.

You can achieve a similar goal in your app. However, keep in mind that background music is named that way for a reason; it should remain in the background. As we discussed earlier, it should never mask the sounds holograms might make in your application.

Not every app needs background music all the time. Some apps can benefit from background music in all scenes, such as in games. However, other apps only need it during start up, during transitional screens, and other such places--do not over use it. Silence can truly be golden sometimes.

Background music, if long enough, might take a up lot of room in your app's package. It might be useful...