Book Image

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
Book Image

Microsoft HoloLens Developer???s Guide

By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (16 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Performance in Unity3D


One thing to be aware of is that HoloLens is, despite its magical qualities, a fairly limited device. We need to make sure the apps we build perform well on this hardware. Usually I tell developers not to care that much about performance until it becomes an issue. Hardware is upgraded all the time, machines get faster all the time. It is usually cheaper to buy more or better hardware to solve a performance issue than to spend time developing smart tricks nobody understands or can maintain.

On HoloLens, this is a different problem. The hardware is not that advanced, at least not when you look at computing power and especially not when compared to normal desktop based devices. Next to that, we cannot swap components for faster ones. The device is what it is. So, when building HoloLens apps, you need to make sure you have performance on your mind all the time.

You should strive to have your app running on 60 frames per second as much as possible. You can check this in the...