Book Image

Microsoft HoloLens Developer???s Guide

By : Dennis Vroegop
Book Image

Microsoft HoloLens Developer???s Guide

By: Dennis Vroegop

Overview of this book

HoloLens, Microsoft’s innovative augmented reality headset, overlaps holograms into a user’s vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.
Table of Contents (16 chapters)
Title Page
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface

Summary


Unity3D makes it easy to develop HoloLens apps. However, to be good at it, you need to spend some time examining its features.

Having .NET 4.x code in your app is very possible, but there are some hoops you have to jump through. You can use #if / #endif constructs or create a new set of DLLs, one for the editor, and one for the final app.

Performance in your app should always be on your mind. You can do a lot with the profiling tools in Unity3D and Visual Studio, but it is best to avoid having to deal with them. By using the tips and tricks I have shown you, you can get great results.

If you want to speed up the development time and do not mind the fact that you lose some flexibility, the HoloToolkit is a great way to start your HoloLens development. After all, now you know what happens inside of it all!