Book Image

Virtual Reality Blueprints

By : Charles Palmer, John Williamson
Book Image

Virtual Reality Blueprints

By: Charles Palmer, John Williamson

Overview of this book

Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms—Cardboard VR, Gear VR, and OculusVR —to design immersive experiences from scratch. You’ll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players. Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications
Table of Contents (12 chapters)

Setting up the Unity environment

To begin the project, we need to load the utility package and set a few variables within the Unity editor to establish that we are creating a VR project:

  1. In Chapter 3, Building an Image Gallery System for the Gear VR, we loaded the Oculus Utilities from the Asset Store. As an alternative, for the plugin/package can also be acquired directly from the Oculus website. Visit https://developer.oculus.com/downloads/unity/ and select the Oculus Utilities for Unity link to download the latest utility package. While Unity provides built-in VR support for both the Oculus Rift and the Samsung Gear VR, the scripts, assets, and prefabs contained in this plugin facilitate additional functionality. For more information, see the Unity Developer Guide at https://developer.oculus.com/documentation/unity/latest/concepts/book-unity-gsg/.
  2. Locate the archive in your...