Book Image

Virtual Reality Blueprints

By : Charles Palmer, John Williamson
Book Image

Virtual Reality Blueprints

By: Charles Palmer, John Williamson

Overview of this book

Are you new to virtual reality? Do you want to create exciting interactive VR applications? There's no need to be daunted by the thought of creating interactive VR applications, it's much easier than you think with this hands-on, project-based guide that will take you through VR development essentials for desktop and mobile-based games and applications. Explore the three top platforms—Cardboard VR, Gear VR, and OculusVR —to design immersive experiences from scratch. You’ll start by understanding the science-fiction roots of virtual reality and then build your first VR experience using Cardboard VR. You'll then delve into user interactions in virtual space for the Google Cardboard then move on to creating a virtual gallery with Gear VR. Then you will learn all about virtual movements, state machines, and spawning while you shoot zombies in the Oculus Rift headset. Next, you'll construct a Carnival Midway, complete with two common games to entertain players. Along the way, you will explore the best practices for VR development, review game design tips, discuss methods for combating motion sickness and identify alternate uses for VR applications
Table of Contents (12 chapters)

Preproduction

We've all visited a carnival. The festive atmosphere is community oriented with a general sense of awe and wonderment. The midway is a section where people play games, compete for prizes, and eat foods that we know aren't good for us, but we indulge nonetheless. NVIDIA's VR Funhouse doesn't have food, but it is a collection of seven mini games. The player accesses each game from the controller and interaction involves shooting arrows, slashing with a sword, swinging mallets, tossing basketballs, and shooting paint-filled silly guns.

For our project, we are going to create something a little different. Instead of reloading the world to start another game, our players will traverse the virtual space, taking small steps or teleporting, to access the play areas confined within the carnival environment. In this manner, we will be able to discuss mobility...