Book Image

Microsoft HoloLens By Example

By : Joshua Newnham
Book Image

Microsoft HoloLens By Example

By: Joshua Newnham

Overview of this book

Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).
Table of Contents (16 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
6
Interacting with Holograms Using Unity

Chapter 6. Interacting with Holograms Using Unity

HoloLens, and mixed reality (MR) applications in general, offer us a glimpse into how we will soon be interacting with our computers. It will be an era where we are freed from the desk, an era where computing is brought into our world--a continuation of what the Smartphone has started. However, with this shift, we will lose some of the comforts and norms we have become accustomed to, such as using dedicated input devices that we use to interact with our computers. This loss means that we need alternative forms of input and output, either by starting from scratch or by adopting the existing forms. The latter, using an existing language, is commonly referred to as Natural User Interfaces (NUI) and is the path that HoloLens has taken by making its primary forms of input gaze, gesture, and voice; this is the primary focus of this chapter.

This chapter's examples are based on a fictional use case of having to build an application that projects...