Book Image

Microsoft HoloLens By Example

By : Joshua Newnham
Book Image

Microsoft HoloLens By Example

By: Joshua Newnham

Overview of this book

Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).
Table of Contents (16 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
6
Interacting with Holograms Using Unity

Summary


In this chapter, our goal was to explore the concept of creating a more natural collaborative experience for designers to review and critique their work. We did this by pulling objects from the 3D package Blender and bringing them into the real world. We then integrated Vuforia to allow the user to manipulate the hologram using physical objects, by rotating a couple of dials, where one rotates the object and the other moves it. We next looked at how we could create a shared space by sharing a WorldAnchor with all users. This required exporting it from a single user and having the other users import it. This allowed each device to have a shared understanding of the environment such that we could place a hologram in a place that was in the exact same location across all devices. We wrapped up this chapter by using spatial sound to help our users locate holograms when placed.

We have only just scratched the surface of each of these topics but I hope it is enough to excite you to explore...