Book Image

Microsoft HoloLens By Example

By : Joshua Newnham
Book Image

Microsoft HoloLens By Example

By: Joshua Newnham

Overview of this book

Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you. This book introduces and demystifies the HoloLens platform and introduces new ways you can interact with computers (Mixed Reality). It will teach you the important concepts, get you excited about the possibilities, and give you the tools to continue exploring and experimenting. You will go through the journey of creating four independent examples throughout the book, two using DirectX and two using Unity. You will learn to implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze. You will also learn to use the Unity 5 SDK for HoloLens and create apps with it. Collectively, the apps explore the major concepts of HoloLens, but each app is independent, giving you the flexibility to choose where to start (and end).
Table of Contents (16 chapters)
Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
6
Interacting with Holograms Using Unity

Rapid feedback with Unity's Tooling


I'm certain I'm not unique in my coding style--where at certain points, I find myself quickly iterating through the rapid development > deployment > testing > development > deployment > ... cycle. It is for this reason I was delighted when Unity added Holographic Simulation right inside Unity. I was similarly delighted, with remoting, which allowed even higher testing fidelity with less friction that would otherwise be required. In the following sections, we will discuss each in turn and then move on to deploying to the HoloLens emulator and the HoloLens device itself from Visual Studio.

Holographic Simulation

Agile development is, in essence, about reducing the feedback time, and the Holographic Simulation does just that. This allows rapid development and encourages experimentation, something a new platform, such as the HoloLens, needs. To get it up and running is simply a matter of turning it on and clicking on the Play button. This is done...