I'm certain I'm not unique in my coding style--where at certain points, I find myself quickly iterating through the rapid development > deployment > testing > development > deployment > ... cycle. It is for this reason I was delighted when Unity added Holographic Simulation right inside Unity. I was similarly delighted, with remoting, which allowed even higher testing fidelity with less friction that would otherwise be required. In the following sections, we will discuss each in turn and then move on to deploying to the HoloLens emulator and the HoloLens device itself from Visual Studio.
Agile development is, in essence, about reducing the feedback time, and the Holographic Simulation does just that. This allows rapid development and encourages experimentation, something a new platform, such as the HoloLens, needs. To get it up and running is simply a matter of turning it on and clicking on the Play
button. This is done...