Book Image

Web Application Development with R Using Shiny - Third Edition

By : Chris Beeley, Shitalkumar R. Sukhdeve
Book Image

Web Application Development with R Using Shiny - Third Edition

By: Chris Beeley, Shitalkumar R. Sukhdeve

Overview of this book

Web Application Development with R Using Shiny helps you become familiar with the complete R Shiny package. The book starts with a quick overview of R and its fundamentals, followed by an exploration of the fundamentals of Shiny and some of the things that it can help you do. You’ll learn about the wide range of widgets and functions within Shiny and how they fit together to make an attractive and easy to use application. Once you have understood the basics, you'll move on to studying more advanced UI features, including how to style apps in detail using the Bootstrap framework or and Shiny's inbuilt layout functions. You'll learn about enhancing Shiny with JavaScript, ranging from adding simple interactivity with JavaScript right through to using JavaScript to enhance the reactivity between your app and the UI. You'll learn more advanced Shiny features of Shiny, such as uploading and downloading data and reports, as well as how to interact with tables and link reactive outputs. Lastly, you'll learn how to deploy Shiny applications over the internet, as well as and how to handle storage and data persistence within Shiny applications, including the use of relational databases. By the end of this book, you'll be ready to create responsive, interactive web applications using the complete R (v 3.4) Shiny (1.1.0) suite.
Table of Contents (11 chapters)

A minimal example of a full Shiny application

The first thing to note is that Shiny programs are the easiest to build and understand using two scripts, which are kept within the same folder. They should be named server.R and ui.R.

The ui.R of the minimal example

The ui.R file is a description of the UI, and is often the shortest and simplest part of a Shiny application. In the following code, note the use of the # character, which marks lines of code as comments that will not be run, but which are for the benefit of the humans producing the code:

fluidPage(                                 # Line 1 
  titlePanel("Minimal application"),       # Line 2 
  sidebarLayout(                           # Line 3 
    sidebarPanel...