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TypeScript 5 Design Patterns and Best Practices

TypeScript 5 Design Patterns and Best Practices - Second Edition

By : Theofanis Despoudis
5 (1)
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TypeScript 5 Design Patterns and Best Practices

TypeScript 5 Design Patterns and Best Practices

5 (1)
By: Theofanis Despoudis

Overview of this book

Design patterns are the foundation of many world-class software applications, from commercial solutions to open-source projects. This guide equips you with the skills to architect robust, scalable, and maintainable TypeScript 5 applications. Whether you're looking to master modern TypeScript or apply proven software architecture patterns effectively, this book is your go-to resource. Written by Theofanis Despoudis, a recognized TypeScript expert, this second edition is fully updated with TypeScript 5’s latest features, including improved type inference, union enums, and decorators. These updates will help you write cleaner, more maintainable code that adapts to future changes. You’ll dive into classic Gang of Four design patterns through both traditional and modern real-world implementations, gaining hands-on experience with practical applications. You’ll also gain a clear understanding of the power of functional and reactive programming patterns specifically designed for idiomatic TypeScript development. By the end of this book, you’ll be able to identify and apply the right design pattern for any scenario and craft well-structured, maintainable, and testable code.
Table of Contents (17 chapters)
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1
Part 1:Introduction to TypeScript 5
4
Part 2: TypeScript Core Design Patterns
9
Part 3: Advanced TypeScript Concepts and Best Practices

Learning reactive programming concepts

When we refer to reactive in computer programming, we typically discuss three key concepts:

  • Reactive programming: Reactive programming is a computing paradigm that emphasizes the asynchronous propagation of information flow. In this model, when one service object queries another for data, the response does not occur simultaneously. Instead, the response may be accepted and evaluated later. Once the data is ready, it can be propagated to consumers through various predefined mechanisms, such as callbacks, Promises, or Futures. This approach allows systems to remain responsive and efficient, even when dealing with asynchronous operations.
  • Reactive systems: A reactive system is a set of design principles and concepts aimed at building scalable and distributed applications that maintain asynchronous communication. These principles are derived from the Reactive Manifesto (see the Further reading section), a foundational document that outlines...
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