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TypeScript 5 Design Patterns and Best Practices

TypeScript 5 Design Patterns and Best Practices - Second Edition

By : Theofanis Despoudis
5 (1)
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TypeScript 5 Design Patterns and Best Practices

TypeScript 5 Design Patterns and Best Practices

5 (1)
By: Theofanis Despoudis

Overview of this book

Design patterns are the foundation of many world-class software applications, from commercial solutions to open-source projects. This guide equips you with the skills to architect robust, scalable, and maintainable TypeScript 5 applications. Whether you're looking to master modern TypeScript or apply proven software architecture patterns effectively, this book is your go-to resource. Written by Theofanis Despoudis, a recognized TypeScript expert, this second edition is fully updated with TypeScript 5’s latest features, including improved type inference, union enums, and decorators. These updates will help you write cleaner, more maintainable code that adapts to future changes. You’ll dive into classic Gang of Four design patterns through both traditional and modern real-world implementations, gaining hands-on experience with practical applications. You’ll also gain a clear understanding of the power of functional and reactive programming patterns specifically designed for idiomatic TypeScript development. By the end of this book, you’ll be able to identify and apply the right design pattern for any scenario and craft well-structured, maintainable, and testable code.
Table of Contents (17 chapters)
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Part 1:Introduction to TypeScript 5
4
Part 2: TypeScript Core Design Patterns
9
Part 3: Advanced TypeScript Concepts and Best Practices

Exploring Observables

An Observable represents a sequence that can be invoked and produces Future values or events. The idea is to create an Observable object to receive Future values. Once the observable pushes a value, the observers will receive it at some point.

Observables build upon the fundamental concepts of the Observer pattern discussed in Chapter 5. However, the Observer pattern was specific to classes and had a limited scope. Observables aim to expand the idea of composing asynchronous and event-based programs that react to changes.

In the context of reactive programming, Observables represent the producers of Future values, while observers represent the consumers. By default, communication occurs as soon as the observable has any observers. It waits to be invoked (subscribed) before it can emit any data. The association between the producer and the consumer is decoupled, as they do not need to know the details of how the values are produced or consumed.

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