Book Image

HTML5 iPhone Web Application Development

By : Alvin Crespo
Book Image

HTML5 iPhone Web Application Development

By: Alvin Crespo

Overview of this book

<p>Create compelling web applications specifically tailored for distribution on iOS Safari. Work through real world examples with references, and in-depth discussions on the approach; including its benefits and drawbacks.<br /><br />"HTML5 iPhone Web Application Development" strives to teach all levels of developers, beginners and professionals, the process of creating web applications for iOS Safari. Utilizing current industry standards for frontend development, learn to take advantage of HTML5, CSS3 and JavaScript to create compelling software.<br /><br />Start with reviewing current industry standards for frontend development, and end with creating a native application using the same codebase.</p> <p>Your journey will begin with an overview of current industry standards for frontend technology, quickly moving to solve real world issues; from creating a resizable or responsive gallery, to creating a single page application that utilizes the popular Backbone.js framework.</p> <p>"HTML5 iPhone Web Application Development" aims to make you an expert in developing web applications for the iOS Safari platform.</p>
Table of Contents (17 chapters)
HTML5 iPhone Web Application Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Give yourself a big pat on the back, because you have accomplished quite a bit! Not only do you have a video player with customized controls, but you have built a solid video library that ties into the HTML5 specification and works on the iPhone. We have gone over the HTML5 specification for video integration, created a simple video player that used native controls, built a fully functional and modular video library, extended the video library with a controls class that customizes our experience, and finally created a controller class that hooks up both the video and the customized controls. On the way, we've taken some time to understand scopes in JavaScript, the prototype, and the usefulness of callbacks. If at any point you had some trouble with the concepts taught in this chapter, please review the source code with this book, and as always, practice makes perfect. The next chapter should be easier since we'll take the concepts we've learned here and apply them to audio.