Book Image

HTML5 iPhone Web Application Development

By : Alvin Crespo
Book Image

HTML5 iPhone Web Application Development

By: Alvin Crespo

Overview of this book

<p>Create compelling web applications specifically tailored for distribution on iOS Safari. Work through real world examples with references, and in-depth discussions on the approach; including its benefits and drawbacks.<br /><br />"HTML5 iPhone Web Application Development" strives to teach all levels of developers, beginners and professionals, the process of creating web applications for iOS Safari. Utilizing current industry standards for frontend development, learn to take advantage of HTML5, CSS3 and JavaScript to create compelling software.<br /><br />Start with reviewing current industry standards for frontend development, and end with creating a native application using the same codebase.</p> <p>Your journey will begin with an overview of current industry standards for frontend technology, quickly moving to solve real world issues; from creating a resizable or responsive gallery, to creating a single page application that utilizes the popular Backbone.js framework.</p> <p>"HTML5 iPhone Web Application Development" aims to make you an expert in developing web applications for the iOS Safari platform.</p>
Table of Contents (17 chapters)
HTML5 iPhone Web Application Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we've reviewed the media element API from the perspective of audio playback on iOS. From abstracting the previous code into a MediaElement class making it reusable for both audio and video, to customizing the controls of the audio element, we have created a dynamic audio player that works and is constructed in a modular pattern. Along with creating an audio player, we have reviewed the considerations that must be made on an iOS device, such as the control of volume and the limitation of simultaneous playback. I hope that this chapter has helped you get started experimenting with audio, and has helped you understand that we can consolidate code and focus on delivering features that are critical within our applications by abstracting our code. In the next chapter, we shift to how we can use touch and gestures to create unique user experiences that go beyond just clickable buttons.