Book Image

Google App Inventor

By : Ralph Roberts
Book Image

Google App Inventor

By: Ralph Roberts

Overview of this book

<center><iframe src="http://www.youtube.com/embed/UgRhYG_bvW8" width="500" height="315" frameborder="0"></iframe></center> <p>The number of mobile apps has grown exponentially in the last two years. If you want to join the crowd, Google’s App Inventor is the easiest and best tool for you to get started with. It is a tool to create Android phone apps and uses a graphical user interface, and drag and drop methods to create apps. It’s so simple that anyone can build an app.<br /><br />Learn how Google App Inventor eliminates the mystery around programming. It is a visual language, where we simply drag and drop blocks (graphic elements representing blocks of code) in various combinations to give us applications that run on our phones or other Android-based devices. No programming background is required. Playing with blocks has never been more fun!<br /><br />The emphasis is on creating apps that work and that you understand fully. The first part of the book gives you a sound foundation in the basics, and lots of tips on how to use App Inventor. The second part is all about creating complete apps ready for real world use. The book includes apps that communicate, use databases to remember, surf the Web and other networks, use GPS and various sensors on your phone, and let you write or play games.</p>
Table of Contents (19 chapters)
Google App Inventor
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Chapter 2. Learning Components

In this chapter, we choose and use various components in designing our apps.

Components may be thought of as services. For example, basic components include buttons, labels, and checkboxes. Media components allow us to play sounds, show videos, and so forth. Social components let us interact with others by phone calls, e-mail, texting, Twitter, and so on.

Components are chosen and added to apps in the App Inventor Designer by dragging them from the Palette column and dropping them into the virtual phone screen in the Viewer column.

Note

The virtual phone screen in Designer is not WYSIWYG (what you see is what you get), so starting Blocks Editor and having either an emulator or your phone connected is very useful in getting the design we really want.

We'll examine all of these component/services and see how they work, and why and when we would use them. And, most fun of all, we'll make some quick little apps as examples.

What we learn in this chapter:

  • Using Google...