Book Image

Google App Inventor

By : Ralph Roberts
Book Image

Google App Inventor

By: Ralph Roberts

Overview of this book

<center><iframe src="http://www.youtube.com/embed/UgRhYG_bvW8" width="500" height="315" frameborder="0"></iframe></center> <p>The number of mobile apps has grown exponentially in the last two years. If you want to join the crowd, Google’s App Inventor is the easiest and best tool for you to get started with. It is a tool to create Android phone apps and uses a graphical user interface, and drag and drop methods to create apps. It’s so simple that anyone can build an app.<br /><br />Learn how Google App Inventor eliminates the mystery around programming. It is a visual language, where we simply drag and drop blocks (graphic elements representing blocks of code) in various combinations to give us applications that run on our phones or other Android-based devices. No programming background is required. Playing with blocks has never been more fun!<br /><br />The emphasis is on creating apps that work and that you understand fully. The first part of the book gives you a sound foundation in the basics, and lots of tips on how to use App Inventor. The second part is all about creating complete apps ready for real world use. The book includes apps that communicate, use databases to remember, surf the Web and other networks, use GPS and various sensors on your phone, and let you write or play games.</p>
Table of Contents (19 chapters)
Google App Inventor
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Animation


Animation is displaying a sequence of two- or three-dimension art rapidly so that it appears to move. We've all watched cartoons; we know what that means.

What makes animation work is showing the sequence fast enough so that an optical illusion called persistence of vision occurs, and we see it as smooth motion. I love doing animation!

In App Inventor, we have two animation components: Ball and ImageSprite. We find them in the Animation drawer in the Palette column of Design (see next screenshot). These components work on the Canvas component (found in the Basic drawer).

Over time (a sequence), we can control their movement, position, color, image, what they bounce off, and more. Up until the most recent series of updates (see Changelog and Son of Changelog sections in the previous chapter), movement was restricted to two dimensions (up and down, left and right). Now, we also have z (backwards and forward) and can move back and forth in layers! Again, as I mentioned in the last...