Book Image

Google App Inventor

By : Ralph Roberts
Book Image

Google App Inventor

By: Ralph Roberts

Overview of this book

<center><iframe src="http://www.youtube.com/embed/UgRhYG_bvW8" width="500" height="315" frameborder="0"></iframe></center> <p>The number of mobile apps has grown exponentially in the last two years. If you want to join the crowd, Google’s App Inventor is the easiest and best tool for you to get started with. It is a tool to create Android phone apps and uses a graphical user interface, and drag and drop methods to create apps. It’s so simple that anyone can build an app.<br /><br />Learn how Google App Inventor eliminates the mystery around programming. It is a visual language, where we simply drag and drop blocks (graphic elements representing blocks of code) in various combinations to give us applications that run on our phones or other Android-based devices. No programming background is required. Playing with blocks has never been more fun!<br /><br />The emphasis is on creating apps that work and that you understand fully. The first part of the book gives you a sound foundation in the basics, and lots of tips on how to use App Inventor. The second part is all about creating complete apps ready for real world use. The book includes apps that communicate, use databases to remember, surf the Web and other networks, use GPS and various sensors on your phone, and let you write or play games.</p>
Table of Contents (19 chapters)
Google App Inventor
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Time for action building a compass


The layout for our compass (shown in the next screenshot) is simple (okay, the whole thing is simple—again, the beauty of creating apps with App Inventor). In Design, the important components are an indicator (the small canvas centered as we did earlier), a large canvas, (mine is Fill Parent wide, 300 pixels high), and an image sprite on top of the large canvas.

For the image sprite, I found the graphic of a compass rose (the twirly thingamabob in compasses) and let that be the image for the sprite, making it 300 pixels high and wide.

Drop in an orientation sensor, and we're done with design!

And, the neat thing—looking at my test device—I saw that the compass rose sprite was already centered! So, that really makes things a breeze as we saunter over to the Blocks Editor.

Drag out the OrientationSensor1.OrientationChanged frame block from its drawer. Get an ImageSprite1.Heading (heading is another term for azimuth) and click it in, and a value azimuth from...