Book Image

JavaFX Essentials

By : Mohamed Taman, Mohamed Taman
Book Image

JavaFX Essentials

By: Mohamed Taman, Mohamed Taman

Overview of this book

Table of Contents (16 chapters)
JavaFX Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
7
Monitoring and Controlling Arduino with JavaFX
Index

JavaFX goals


JavaFX came to light with a primary goal – to be used across many types of devices, such as embedded devices, smartphones, TVs, tablet computers, and desktops. JavaFX also follows Java's write once, run anywhere paradigm.

JavaFX 8 is written totally from scratch in Java language, it makes you feel at home. Therefore, applications written in JavaFX can be deployed on desktops, laptops, the Web, embedded systems, mobiles, and tablets.

Embedded systems are no longer supported by Oracle; it is left to companies like ARM and others to support it. Mobile devices have never been supported from JavaFX 2.x to 8.x; the support exists now only because of OpenJFX. The community has benefitted from open source bringing JavaFX to mobile environments.

For more about OpenJFX, visit https://wiki.openjdk.java.net/display/OpenJFX/Main.

JavaFX is a set of graphics and a media package that enables developers to design, create, test, debug, and deploy rich client applications that operate consistently across diverse platforms, in one bundle, without the need for many separate libraries, frameworks, and APIs to achieve the same goal. These separate libraries include media, UI controls, WebView, 3D, and 2D APIs.

So if you are a Java frontend developer, an experienced Java Swing, Flash/Flex, SWT, or web developer looking to take your client-side applications to the next level, and you want to develop an attractive and complex user interface for your customer, then you are on track learning JavaFX skills – this book is for you.